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2017-07-02

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Website Still Under Construction, Some Links may be broken, and some pages may be half complete.

Here you can find every video, article, tutorial, and everything else educationally related to Game Development, that we Highly Recommend. Enjoy!

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Blender Guru - Why you can't afford to be a Cheap Artist

This video I liked so much, and I dropped what I was doing to post this up here, I was actually waiting for files to transfer from a hard drive, it wouldn't have taken that long.

Now if you know me at all, you will know that I do not use Blender. Sometimes I wonder if I made the right decision, 3ds max is very expensive, and Blender really is an amazing program, plus its free. So even though I am happy with 3ds max and don't plan to make the switch, from time to time I like to watch the Blender Guru.

So by being a cheap artist, he does not mean using Blender over 3ds max is being a cheap artist, although it is kind of along the lines of that, just not that scenario. He goes into the topic of spending money on tutorials made by professionals in the industry vs free tutorials on YouTube, where in some cases going the "Freebie Freddy" route could be the right thing to do, but when you are dealing with very specialized types of work flows. When you are dealing with these specialized cases, it is actually cost effective to bite the bullet, and make the investment. Taking the Freebie Freddy route can actually harm your harm your career, with unskilled teachers or where the videos just cover older outdated workflows that end up teaching you the wrong ways of doing things. There is a lot more reasons that he talks about, so its probably best you watch the video.

I found it to be a very informative video, and will definitely be using the info I gained to change the way I make my future tutorials. On that note, I'm in the middle of Part 2 of the Motion Capture tutorial, its coming along well, and will be going more in-depth on how to clean up the animations for production. I will be doing it a couple different ways, using 3ds Max, Motion Builder, and I'm even going to try showing you how do it in Blender, cause I know a lot of you can't afford 3ds Max. Just don't count on it, if I don't feel happy with the quality I won't be including it.

Anyways, I'm sure most of you highly experienced or not, will enjoy the video.

Keep on makin' those video games!



GDC Talks - The Future of Art Production in Games

Here is a talk that is a little bit less educational, but interesting none the less. The timing was right on track with when I discovered Remake, being the day after.

He basically talks about what has happened time and time again, where we get new tools and pipelines, which cause a bunch of old workflows to then become obsolete.

Will jobs be lost? Or will their be more jobs with more competition?

When you listen to a lot of GDC talks, you probably know you constantly hear people saying how many games are released a year, and its hard to get noticed. Which can be very true, but you also have to remember that tons of those games are all for mobile, and/or free to play games.

So it kind of is scary to think about, we might start having the games coming out every year double, and a lot of people move from mobile to PC or console just because it has now become easier and more cost effective to make full blown games.

I guess we will just have to wait and see.