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Unity Road Map
Mar 8, 2017
Scriptable Rendering Pipelines was moved from Research | Investigations & design work | Vote for features or add new ideas | http://feedback.unity3d.com/ to Development | In-progress, timelines long or uncertain.
Mar 8, 2017
Optional PhysX debug configuration had the risk assesment changed to On Track
Mar 8, 2017
Optional PhysX debug configuration was moved from Development | In-progress, timelines long or uncertain to Beta: 5.6 | Stabilization in progress. Target : Mar 2017 | Download Beta | /unity/beta.
Mar 8, 2017
9-Slice Sprites had the risk assesment changed to On Track
Mar 8, 2017
9-Slice Sprites was moved from Experimental Previews | Usability and Functional Feedback (Targeted or Public) | Help us make Unity better | https://unity3d.com/user-research to Beta: 5.6 | Stabilization in progress. Target : Mar 2017 | Download Beta | /un…
Jan 18, 2017
Sprite Mesh Tessellation Quality Control was moved from Experimental Previews | Usability and Functional Feedback (Targeted or Public) | Help us make Unity better | https://unity3d.com/user-research to Beta: 5.6 | Stabilization in progress. Target : Mar 2…
Jan 18, 2017
Sprite Editor Update was moved from Experimental Previews | Usability and Functional Feedback (Targeted or Public) | Help us make Unity better | https://unity3d.com/user-research to Beta: 5.6 | Stabilization in progress. Target : Mar 2017 | Download Beta …
Jan 18, 2017
Character Animation was moved from Research | Investigations & design work | Vote for features or add new ideas | http://feedback.unity3d.com/ to Development | In-progress, timelines long or uncertain.
Jan 18, 2017
2D: Sorting Groups had the risk assesment changed to 2D
Jan 18, 2017
2D: Sorting Groups has been created in Beta: 5.6 | Stabilization in progress. Target : Mar 2017 | Download Beta | /unity/beta
Unity Blogs
Jun 19, 2017
We’ve just recently wrapped up our first Unity Community Summit here at our San Francisco office with a handful of our amazing community members and staff.  The event brought eleven community guests with many different backgrounds and creative talents fro…
Jun 16, 2017
How to programmatically turn the front facing camera video and camera for chaperone bounds on and off on the HTC Vive. Unity’s 2017 hack week happened a couple of weeks ago in Nyborg, Denmark. As our contribution, my team decided to explore physical VR an…
Jun 15, 2017
In my previous blog post, I explored Unified Test Runner (or simply UTR) and Hoarder. In short: UTR is a single entry point we use to run all types of tests both locally and on our CI system – Katana. UTR sends test execution data to a database. We …
Jun 14, 2017
Cuphead by StudioMDHR is a run and gun action indie game that’s dedicated to reimagining the classic 1930’s cartoon style in “tough but fair” levels that focus on boss battles. The game’s highly anticipated release date was recently announced …
Jun 13, 2017
The Electronic Entertainment Expo, more commonly known as E3, has kicked off this week in Los Angeles, CA.  Arguably the biggest video game event of the year, this is the show you want to be at or watch if you want to know what awesome games are coming do…
Jun 9, 2017
In my last post, I wrote about our new Standard Events package, which we’ve designed to make deep analysis of your game insanely simple. Now, I am glad to announce that the Standard Events package is available through our asset store. As I wrote, St…
Jun 8, 2017
Each year, the most beautiful and innovative apps from the App Store are considered for Apple’s prestigious Design Awards. Many amazing projects created with Unity have been selected in previous years, including breakout hits Monument Valley, Lara Croft G…
Jun 8, 2017
Unity is invested in Augmented Reality. More than 91% of Hololens applications and 64% of mobile AR apps are made with Unity. With all the hype around the medium, we wanted to share some of our takeaways from the Augmented World Expo last week. At the hea…
Jun 7, 2017
Last month, engineers, QAers and other assorted Unity problem-solvers from around the globe got together to take risks, blow off their usual office routines and break all the rules in search of the next great idea. Ever wondered what a Unity Hack Week is …
Jun 6, 2017
Unity 2017.1 is coming soon and we are excited to share a deeper look at some of the new Timeline and Cinemachine tools. Timeline lets artists create cinematic content and gameplay sequences. Combined with the Cinemachine unique smart camera system, you c…
Jun 5, 2017
At the heart of everything we do here at Unity is the fundamental belief in the democratization of development — with every announcement around VR/AR, we hope to see more and more developers join us in making their creative vision a reality. Today a…
Jun 2, 2017
Running a game as a live service means you can adapt your game to your players’ needs, keep your game fresh and make the experience more enjoyable. Traditionally, making a change to your game takes days…even weeks. You have to engineer,  test, publi…
Jun 1, 2017
As announced on April 27, we are currently in the process of getting 2017.1 ready to ship by running an open beta. The beta program helps us to  find bugs, test out new features and make sure that the final release meets all quality assurance standards, o…
May 26, 2017
As I approach the main hall where Unity Hack Week XII is happening, I pass small breakout groups having intense discussions in French, Dutch, Russian, and in various accents ranging from the Queen’s English to a Texas drawl. Whatever the language or accen…
May 25, 2017
We recently had another successful Nordic Game Jam here in Copenhagen with around 700 participants from more than 30 different countries. Nordic Game Jam is the largest on-site game jam in the world and has been taking place for the past 12 years in the c…